Qcf1 Hd Dck 1 B1dck F2 Dck 1 D F121dck F2 Dck 1 22 T B12

Kenwood DCK-1 DC Kit DCK1
Kenwood DCK-1 DC Kit DCK1

Kenwood DCK-1 DC Kit DCK1 Tekken 8 paul qcf 1 guide i made to show how can you execute good combos by practicing qcf1 in your combos. Tekkendocs is an independent website dedicated to frame data and learning resources for the fighting game tekken®. this website is not connected with, sponsored, or endorsed by namco bandai or any of its affiliated companies.

DCK-1 - Expansion Plug - Weichimei | WSS
DCK-1 - Expansion Plug - Weichimei | WSS

DCK-1 - Expansion Plug - Weichimei | WSS The reason you struggle is because tekken does not buffer stance moves, and paul’s qcf 1 is considered a stance move (because qcf is considered a stance don’t ask why). meaning you have to input the move as soon as as the df 2 animation is over, it’s an extremely tight window. Number 2 that may be an "optimized" combo but i find the 2nd qcf1 there to have a tricky timing and i myself wouldn't bother with it because it wouldn't seem reliable enough. The ultimate secret of how to do qcf1 the true break down the only way to learn and this move get all the break down from nijisa as he break down on of the best move for anna in tekken 7. Command: qcf 1 hit level: h damage: 23 start up frame: 13 block frame: 2 hit frame: 4 counter hit frame: jg notes:.

DCK-1 - Expansion Plug - Weichimei | WSS
DCK-1 - Expansion Plug - Weichimei | WSS

DCK-1 - Expansion Plug - Weichimei | WSS The ultimate secret of how to do qcf1 the true break down the only way to learn and this move get all the break down from nijisa as he break down on of the best move for anna in tekken 7. Command: qcf 1 hit level: h damage: 23 start up frame: 13 block frame: 2 hit frame: 4 counter hit frame: jg notes:. With just two qcf 1's, you can already get to the wall from the starting location in any map. and with 3,2~b 4 as a screw option, you don't even need that most of the time. doing more than 2 can actually kill your wall combo, negating any benefit you would get. Tekkendocs is an independent website dedicated to frame data and learning resources for the fighting game tekken®. this website is not connected with, sponsored, or endorsed by namco bandai or any of its affiliated companies. I recommend holding down during the previous move's recovery and doing d/f,f 1 very quickly. you can't buffer it fully, so you need to wait until the previous move fully recovers. 32.5k subscribers subscribed 390 15k views 1 year ago #sergeidragunov #tekken7 #dragunov support the channel on patreon / thefury more.

qcf+1 HD DCK 1 d/f+1,2~1 u/b+2 DCK 1 d/f+1,2~1~B FLK b+2 T! LWV 1,1 dash 1+2

qcf+1 HD DCK 1 d/f+1,2~1 u/b+2 DCK 1 d/f+1,2~1~B FLK b+2 T! LWV 1,1 dash 1+2

qcf+1 HD DCK 1 d/f+1,2~1 u/b+2 DCK 1 d/f+1,2~1~B FLK b+2 T! LWV 1,1 dash 1+2

Related image with qcf1 hd dck 1 b1dck f2 dck 1 d f121dck f2 dck 1 22 t b12

Related image with qcf1 hd dck 1 b1dck f2 dck 1 d f121dck f2 dck 1 22 t b12

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